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snuke. v [eXs] - Tuesday 30rd 8pm! (6v6 Official)

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Post  hezitate Thu Sep 25, 2008 2:06 am

Hi Guys,

So here is the post, eXs shall once again feel our might but this time on cp_steel, so if you all want to discuss classes for steel and possible tactics (Sentry on last?) then go right ahead Very Happy

/sign if you can play, /sub if you can be a sub

Slot1 - Toasty
Slot2 - Hez
Slot3 - Grem
Slot3 - Killing
Slot3 - Jag
Medic - Adel

Sub - Motiv


Last edited by hezitate on Tue Sep 30, 2008 9:34 am; edited 5 times in total

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Post  hezitate Thu Sep 25, 2008 2:25 am

Tactics wise, Steel I was thinking that maybe not a heavy as there is alot of moving quickly around and high/low ground that is difficult to move through spun up?

So maybe 2x scouts, 2x soldiers, demo and medic? Or change a scout/soldier for an engineer/demo2??

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Post  Adel Thu Sep 25, 2008 4:04 am

/sign Medic

imo 2 demos since steel has so very many doorways and points and things that are good to sticky. Dropping a solly or scout. Argree about no heavy. A good engy managing to get a sentry up on each point in turn could slow them down quite a bit though...

For attacking, at least 2 scouts. There's gonna be ppl who don't know their way round steel perfectly (hell, I still don't, need to practise more) and scouts running all over will just make them cry.

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Post  Grem` Thu Sep 25, 2008 4:37 am

/sign solly/scout/spy (if needed)
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Post  KillingYouGuy! Thu Sep 25, 2008 7:02 am

/sign

Not sure what class though, it's not a map that suits Heavy.

Heavy/Pyro/Medic maybe.
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Post  jagbama Thu Sep 25, 2008 5:10 pm

/sub, pyro for airblast, demo maybe, or engy/sniper/spy?

Just coz I want to see if any snukesters haven't played a match yet...>>>?
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Post  motiv Fri Sep 26, 2008 1:44 am

/sub

Medic/Tinker/Tailor/Soldier/sailor
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Post  hezitate Fri Sep 26, 2008 1:58 am

Yea, at this rate, I'll be subbing for one soon, and Jag mate you have only played the one so if you want in thats cool mate!

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Post  Adel Fri Sep 26, 2008 12:07 pm

I could really use a little team practise on steel before the match btw. I thought I knew my way around it now and knew the good spots, but I got lost yesterday while the enemy was capping E and basically lost us the game (I was a medic with an uber ready; you should have heard gov curse me as I ran around trying to find the bloody door to E) so I think maybe I DO need some more time on the map after all. If anyone's on tonight maybe we could jump on a random server playing steel for a few rounds - could even stack up as a whole team if there's enough of us on. Or change the snuke server to steel and try to lure some people onto it?

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Post  Grem` Fri Sep 26, 2008 9:54 pm

I don't mind subbing either mate if there is someone who hasn't played yet. We need a good demo here, and if poop or rob are interested, they can have my spot.
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Post  Adel Sat Sep 27, 2008 6:07 am

I figure if I play this one as medic, motiv can do the next, and so on. Should work OK swapping over like that.

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Post  Poop Sun Sep 28, 2008 8:08 am

Got my internet sorted, and it seems fine. so I should be able to play if need be.
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Post  hezitate Sun Sep 28, 2008 1:33 pm

Ye, depending on what happens, might be useful to get a demo in there (and if someone wants to train something up, demo seems to be a good choice Very Happy) so if Grem is busy/happy to sit out, might be good having you in the team poop for the demo skills. I'd give you my slot, but i want to pwn them eXs guys Razz

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Post  Poop Sun Sep 28, 2008 3:11 pm

Cool, what is Jag doing?
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Post  Grem` Sun Sep 28, 2008 3:26 pm

hezitate wrote:Ye, depending on what happens, might be useful to get a demo in there (and if someone wants to train something up, demo seems to be a good choice Very Happy) so if Grem is busy/happy to sit out, might be good having you in the team poop for the demo skills. I'd give you my slot, but i want to pwn them eXs guys Razz

Hehe no worries mate. I'll gladly sit out. Already got my shot at em last time around. bom
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Post  jagbama Mon Sep 29, 2008 6:26 pm

Had a good, fast cap on Steel tonight on Doomys - went a bit like this:

Pile on to E via B straight from start
2 scouts - engy - medic - 2 demos (could be demo and solly)

Scouts cap E, demos sticky spawn, medic heals demos, engy builds tele/sentry (there's health + metal aplenty around E so dispenser not vital)

A decent pyro or demo can overpower a single demo spawncamp, so we need 2 plus med & sentry

Wait until sentry is up before starting to cap E

Doing this we won in a very fast time. As the ED game is based on time I guess speed is the only way to go..?

What do y'all think?
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Post  hezitate Tue Sep 30, 2008 4:23 am

Dang they sure would rage at that! I'm not sure how steel works on competition mode but I'm pretty sure if we did that and they got all of the points individually then they would show on the scoreboard as having more total points, despite on ED its counted as per round win as 1 point.

We sure could give it a go Smile if we play 2 rounds, perhaps save it for the second?

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Post  Poop Tue Sep 30, 2008 5:13 am

DESTROY THEM
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Post  Poop Tue Sep 30, 2008 8:59 am

I have left a message to Grem on steam but he is away atm. I can't play tonight because something has came up today which I can't avoid, sorry.
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Post  hezitate Tue Sep 30, 2008 9:34 am

Ok Grem you're back up mate!!

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Post  Adel Tue Sep 30, 2008 10:30 am

Hez I played against a very stacked team of eXs's on steel the day before yesterday, and that tactic for capping E straight off (demo stickying spawn, engy with sentry, 2 scouts on point, medic) is EXACTLY what they did (and yes, the owned us. We didn't even get out of spawn at all, basically). So I don't think we will be able to surprise them with it as a tactic (although it's still a good plan, just won't be a surprise and we should be expecting them to do it to us, too.

For defending, we should absolutely definitely have someone (probably 2 people...demo and scout perhaps?) go out through E and towards B to check out what's going on and slow them down if they all come that way giving the rest of us time to arrive.

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Post  Grem` Tue Sep 30, 2008 10:33 am

Anyone wanna jump on vent/irc and discuss some tacts for this? I think a good plan will win this match rather than pure skill alone.
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Post  jagbama Tue Sep 30, 2008 10:45 am

I reckon a sentry at B on the corner will do as an early warning of that...
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Post  Adel Tue Sep 30, 2008 11:02 am

jagbama wrote:I reckon a sentry at B on the corner will do as an early warning of that...

But why send an engy to build a lvl 1 sentry that won't kill shit, when you can send a scout or other attacking class that might?

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Post  jagbama Tue Sep 30, 2008 11:57 am

setup should give time to get a l3 up...
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